IGN: Can you give an example of a test? Andrew Tepper: In the discipline of the Body, there is the Test of the Safari. By designing the game where there is a goal and you either get there as a society or you don't is a much more interesting challenge than just getting to level 60. To lead construction of a monument, you have to be an Oracle. But there is a challenge laid down to society, a community goal, where each of the seven disciplines has to build a monument. If you pass all seven tests in a single discipline, you become an Oracle. IGN: How do personal goals and social goals relate? Andrew Tepper: Each of the seven disciplines has seven tests (a total of forty-nine tests). We have really good server technology, so I can change the rules of the game without bringing down the server. And if it you've done all those things correctly, then I'll implement that law on the fly. If you get enough, then it goes to an Egypt-wide vote. There's a formal procedure for writing up a petition and getting your fellow players to support it with their signatures. You can pass laws that can change the rules of the game and can effect game logic in a meaningful way. IGN: How else can players effect the game? Andrew Tepper: The objects and buildings you create becomes a permanent part of Egypt. So the ultimate prize in A Tale in the Desert is you get to be a game designer. When you complete a monument, you get to design a test, which is one of the big challenges for the next Telling. IGN: So how do the previous Tellings effect the current one? Andrew Tepper: In A Tale in the Desert 3, we're playing our grandchildren from A Tale in the Desert 2, who led construction of the seven monuments, one for each of the seven disciplines of man (Architecture, Art and Music, The Human Body, Conflict, Leadership, Thought, and Worship). Our characters make an impact that will leave a mark on the game, which will effect a future Telling. But why do you want the loot? So you can have better combat. In a more traditional game, you only build your character so you can fight bigger and badder monsters, so you can get better loot. How are these two points related? Andrew Tepper: I think all MMORPGs should have an ending. #A TALE IN THE DESERT KNAP A SLATE BLADE PLUS#IGN: Unlike other MMORPGs, ATitD has an ending, plus there is no combat.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |